
Mars Outpost
Turned a Mars planning case into a mini game about reserves, resupply and the tradeoffs behind a crew's supply plan.
My role: Planning assumptions, model requirements & game design.
Try the gameBehind the project
Cargo Commander tests starting supplies until the next delivery or the stay ends. Mission Director follows a full stay with two later shipments, equipment purchases and crew decisions. I focused on the choices behind the plan: what to pack, what to keep in reserve and how much demand to support. The same tradeoffs show up in manufacturing and supply chains.